xdino



SYNOPSIS

       /usr/games/xdino                                             [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]  [-{background|bg}   {color}]   [-face{0|1|2|3|4|5}   {color}]
       [-{border|bd}  {color}]  [-{font|fn}  {fontname}] [-view {int}] [-{mode
       {int}  |  both}]  [-[no]orient]  [-[no]practice]  [-userName  {string}]
       [-scoreFile {filename}] [-scores] [-version]


DESCRIPTION

       The  period  2  turning (i.e. the edges turn with 180 degree intervals)
       was suggested by Derek Bosch <bosch@sgi.com>.  The physical puzzle  has
       period  3  turning  (i.e. the points turn with 120 degree intervals) is
       called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
       Triangle  -  4  Cube  -  6 Colors with solid colors, (a 4 color and a 2
       color are also available with point oriented coloring)) manufactured by
       The  International Puzzle & Games (Great Animation International Corpo-
       ration).


FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on  a  piece on the same face.  The pieces will then turn towards where
       the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle  the  practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click "mouse-right", or press "Z" or "z" keys, to randomize the  puzzle
       (this must be done first to set a new record).

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the
       faces in orient mode, besides getting all the  faces  to  be  the  same
       color.   To do this one has to get the lines to be oriented in the same
       direction.  This does add complexity (ever so slightly, there are  only
       2 possibilities) so there are 2 sets of records.

       Press  "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes
       to Period 2, Period 3, or Both.

       Press "V" or "v" keys to change the view of the cube.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
         ^
       4< >6   Left, Right
         v
       1 2 3   Lower Left, Down, Lower Right
       Note: Up, Left, Right, and Down only  work  when  the  control  key  is
       pressed and there is no analog for Dino3d.

       Key  pad  for Dino3d, use must use your intuition (is this a cop out or
       what?).  The key pad is defined differently depending on which side  of
       the cube your mouse is pointing at.

       Use  the  alt  key  and the left mouse button, keypad, or arrow keys to
       move the center of the cube.  The 2 opposite corners do not move.

       Use the shift keys and the left mouse button, keypad, or arrow  key  to
       access  "Period 2" turns from "Both" mode, otherwise it assumes "Period
       3" turning.  Edges turn in "Period 2" and corners turn in  "Period  3".
       The "Period 2" mode has extra cuts around the faces.

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
              xdino{2|3}d<dimension>.{2|3|both<turning  modes>}:  (<Number  of
              moves>/{<Record   number  of  moves>  <user  name>|"NEVER  noac-
              cess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays  "NEVER  noac-
       cess".


OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of  the dino window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the dino window  on  a  color
               screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This  option allows you to see the dino window in reverse video
               (resource name "reverseVideo").

       -{foreground|fg} color
               This  option  specifies  the  foreground  of  the  dino  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  dino  window
               (resource name "background").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face  (resource
               name  "faceColorN").  In mono-mode, color is represented as the
               first letter of the color name. On the 2-D version,  the  faces
               are ordered top to bottom and left to right on the "t" configu-
               ration. The "+-" configuration is  physically  consistent  with
               the  former,  so  it is ordered "0, 1, 2, 3, 5, 4".  If you has
               two colors that begin with the same letter you should have  one
               in  uppercase and one in lowercase to distinguish them in mono-
               mode. You can change the colors of the faces to make  a  stupid
               cube  (i.e.  all White or in mono-mode all "W"). Unfortunately,
               it will not normally say its solved when its  randomized.  This
               would be cheating.

       -{border|bd} color
               This  option  specifies  the  border color of the facets in the
               dino window (resource name "borderColor").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -view <int>
               This  option  allows  you  to  change  the view of the cube for
               OpenGL with choice of 4 views (resource name "int").

       -mode <int>
               This option allows you to set the turning mode  (resource  name
               "mode").

       -both   This option allows you to set the turning mode to both period 2
               and period 3 (resource name "mode" set at 4).

       -[no]orient
               This option allows you to access the orient mode (resource name
               "orient").

       -[no]practice
               This  option  allows  you to access the practice mode (resource
               name "practice").

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xdino you have.


RECORDS

       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.


SAVE FORMAT

       Here  is the format for the xdino configuration, starting position, and
       the movement of its pieces.

              mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
              orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to
              be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <2  dimensional  array of face and edge posi-
              tion, each face 4 edge pieces, if orient mode  then  orientation
              number follows face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <edge> <direction> <style> <control>
       Each turn is with respect to a corner on a face.
       The edges start at the top and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left,
       3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10  down,
       and 11 left.
       Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
       the center of the cube is moved, and 2 if a period 2 twist.
       Control is represented as 0 or 1, 1 if the whole cube is moved at  once
       (here  the  edge  does  not matter), 0 if not.  The xdino record keeper
       does not count a control move as a move, but here we do.


REFERENCES

       International Puzzles & Games Catalog


SEE ALSO

       X(1), xcubes(6), xtriangles(6),  xhexagons(6),  xmlink(6),  xbarrel(6),
       xpanex(6),  xmball(6),  xpyraminx(6),  xoct(6),  xrubik(6),  xskewb(6),
       xabacus(6)


COPYRIGHTS

       (R) Copyright 1995-2007, David Albert Bagley


BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy



V7.3                              23 Feb 2007                         XDINO(6)