#include <uwin.hpp>
Inheritance diagram for UDialog:
Public Member Functions | |
UDialog (const UArgs &=UArgs::none) | |
constructor; see also ~UGroup and the creator shortcut udialog() | |
virtual void | show (bool state, UDisp *) |
virtual void | show (bool state=true) |
shows the object if argument is true; hides it if false. | |
virtual bool | realize () |
[impl. | |
virtual const UStyle & | getStyle (UContext *) const |
returns the contextual UStyle of this object. | |
Static Public Member Functions | |
static const UStyle & | makeStyle () |
creates the Style of this object. | |
Static Public Attributes | |
static UStyle * | style = null |
corresponding Ubit UStyle | |
Friends | |
UDialog & | udialog (const UArgs &a=UArgs::none) |
creator shortcut that is equivalent to: *new UDialog() |
see class UWin for important info. (most methods being inherited from this class).
Iconification and window stack
Implicit hehaviors:
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returns the contextual UStyle of this object. This virtual function calls the makeStyle() static function that was redefined for this specific class
Reimplemented from UWin. Reimplemented in UFrame. |
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creates the Style of this object. This static function is redefined by each class that derives from UGroup. It is called by the virtual function UGroup::getStyle()
Reimplemented from UWin. Reimplemented in UFrame. |
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[impl. ] initializes the window and its children. creates the associated graphics context and native window if this is a "hard window". this fct. is automatically called when the window is shown for the first time (so that unused windows won't consume unnecessary resources) Implements UWin. Reimplemented in UFrame. |
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shows the object if argument is true; hides it if false. see also: hide(), isShown(), isShowable() Reimplemented from UWin. |