2 #include "common/common.hpp"
3 #include "nlohmann/json_fwd.hpp"
5 #include "util/uuid.hpp"
6 #include "util/uuid_path.hpp"
7 #include "util/uuid_ptr.hpp"
8 #include "util/uuid_vec.hpp"
23 json serialize()
const;
44 UUID get_uuid()
const;
47 const class Entity *entity =
nullptr;
48 const class Part *part =
nullptr;
53 bool nopopulate =
false;
57 enum class NopopulateFromInstance { SET, CLEAR, UNSET };
58 NopopulateFromInstance nopopulate_from_instance = NopopulateFromInstance::UNSET;
60 bool get_nopopulate()
const;
62 const std::string &get_prefix()
const;
77 std::set<UUID> pin_names;
78 bool use_primary_name =
false;
79 bool use_custom_name =
false;
81 std::string custom_name;
82 Pin::Direction custom_direction = Pin::Direction::BIDIRECTIONAL;
84 void update_for_index(
int index,
const Pin &pin);
86 json serialize()
const;
91 Pin::Direction get_effective_direction(
const UUIDPath<2> &path)
const;
93 std::string replace_text(
const std::string &t,
bool *replaced =
nullptr)
const;
95 json serialize()
const;
A block is one level of hierarchy in the netlist.
Definition: block.hpp:29
used to select alternate pin names
Definition: component.hpp:73
A Component is an instanced Entity in a Block.
Definition: component.hpp:39
std::map< UUIDPath< 2 >, Connection > connections
which Nins are connected to which Net the UUIDPath consists of Gate and Pin UUID
Definition: component.hpp:68
Definition: component.hpp:15
Definition: entity.hpp:13
A Pin represents a logical pin of a Unit.
Definition: unit.hpp:16
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16
Definition: uuid_ptr.hpp:8
a class to store JSON values
Definition: json.hpp:177
basic_json<> json
default JSON class
Definition: json_fwd.hpp:62